The Beginner's Guide to Animation in Unity (v5 to v2020+)

Your ultimate guide to Unity's Mecanim covering keyframes, curves, inverse kinematics, strafe sets, blending and more.

Beginner 0(0 Ratings) 0 Students Enrolled
Created By admin admin Last Updated Tue, 26-Mar-2024 English
RS 449
What Will I Learn?
  • create animations from scratch using the Unity Mecanim system and place them onto game objects.
  • write C# code to dynamically control animations through user interaction.
  • create complex animation sequences and blends dynamically controlled by the user at runtime.
  • import third party animated assets into Unity and set up animation controllers.
  • explore the use of inverse kinematics in humanoid rigs.

Curriculum For This Course
7 Sections 20 Lessons 04:30:16 Hours
Introduction
1 Lessons 00:47:48 Hours
  • The Principles of Animation 00:24:03
  • Curves 00:07:39
  • Local and World Space 00:04:49
  • Squash Challenge 00:04:34
  • The Animator 00:08:29
  • Generic Animations 00:06:01
  • A Simple Character Controller 00:01:40
  • Transitioning Between Walking and Idle Animations 00:24:13
  • Walking In a Straight Line 00:16:58
  • Jumping 00:26:26
  • Triggering Animations with Colliders 00:09:04
  • Animation in Unity (v5 to v2020+) 00:08:33
  • Jumping and Climbing Part 1 00:27:00
  • Editing Read Only Animations 00:01:11
  • Introducing Blendshapes 00:21:32
  • Blendshapes for Facial Animation Part-1 00:09:34
  • Blendshapes for Facial Animation Part-2 00:12:04
  • Blend Tree Basics 00:08:04
  • Strafe Sets 00:00:34
Requirements
  • Download the free version of the Unity Game Engine.
  • You do not need to be able to model or animate in an external package - all resources are provided.
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Description

The Beginner's Guide to Animation in Unity with Mecanim is for animators and Unity practitioners who want to bring their characters to life in a game environment and want to learn the ins and outs of the mecanim system. You don't need to be able to model or animate in external packages as all models and animations are provided. All aspects of animation in Unity are covered from physics, key framing, curves, forward and inverse kinematics, animation state machines, and working with third-party assets. Students will be introduced to elementary code, in C#, which is essential for making dynamic animations and triggers to control character behaviour at run time. 

In this course, Penny teaches all the invaluable skills you will require to begin animating your own game characters in Unity using her internationally acclaimed teaching style and knowledge from over 25 years of working with games and computer graphics.

Updated to cover Unity Versions 5 to 2020 the course now contains 5 hours of extra content with:

  • new challenges and projects

  • blending animations to create strafe sets

  • adjusting curves

  • designing a character and the placing of motion capture with free third-party tools


Learn how to animate and work with:

  • the mecanim timeline

  • curve and keyframe editors

  • animation events that trigger code

  • root motion

  • imported animations created in third party packages

  • animation state machines


Contents and Overview

The course begins with the very basics of the Unity interface and progresses to an in-depth examination of all the mecanim components (including the Animation, Animator, DopeSheet and Curve windows). The majority of lectures are follow-along, hands-on workshops in which the student will explore a variety of animation techniques from creating a simple bouncing ball, through to a complex animation for a wall climbing character. Animated models and starter projects are included for students who are not confident in creating their own. By the end of this course, the student will have thoroughly explored the functionality of the mechanism system, under the instruction of an internationally-recognised professor, and be well on their way to developing snippets of code to control all aspects of 3d game animation.



About The Author

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  • 51 Courses
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Hello, my name is Victor Kercado. I'm a successful podcaster and life coach in the area of personal growth. I've been fortunate to help many people improve their lives thru mindfulness, communication, and spirituality. I look forward to sharing my knowledge with you thru courses that will inspire and motivate you to improve in all areas of your life. Thank you for listening!

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RS 449
The course includes
  • 04:30:16 Hours On Demand Videos
  • 20 Lessons
  • 45 Days Access
  • Access On Mobile And Tv

The Beginner's Guide to Animation in Unity (v5 to v2020+)

Beginner 0(0 Ratings) 0 Students Enrolled
RS 449